![]() ![]() Often, doing so will yield more than gory close-ups: you usually get a weapon out of it. Once the gauge is completely full, you can glory kill any enemy-no matter how large. There are three tiers to the gauge, each representing the three different sized enemies you’ll encounter. The main difference here is that these kills aren’t possible after doing damage to an enemy - instead, you have to fill what’s essentially a glory kill gauge. Shadow Warrior 3 features a sort of glory kill system, akin to Doom and Doom Eternal. These demons range from the traditional, ugly type to almost whimsical and colorful enemies. There is little fat here as each type of demon has its own role in the cacophony of demons you’ll encounter during combat. Each enemy type sports an impressive array of visual detail and even their own type of personality. Shadow Warrior 3 has one of the most interesting sets of baddies I’ve ever encountered in a shooter. Most of the demons that occupy the world of Shadow Warrior 3 are brightly colored, and surprisingly interesting for what’s essentially cannon fodder. But I just didn’t really like the selection: there’s a railgun, the iconic dual SMGs, a revolver, a grenade launcher, shuriken launcher, and a shotgun-yawn.Įven if the weapons aren’t always exciting, at least the enemies in Shadow Warrior 3 are notable. I can see the argument that that’s good from a game design perspective because you’re encouraged to use your entire array of weapons. Even when I upgraded my weapons to be able to hold more ammo, I constantly had to switch between them to keep the demon killing rolling. A reason for that is probably because weapons just don’t carry that much ammo-even if there are ammo pick-ups aplenty, I was just constantly running out. I’d love more variety, and even with the ability to put skill points into guns to increase their abilities, I never felt like any specific weapon was my go-to. But the bad news is that there are so few of them. Since Shadow Warrior 3 is a shooter, it’s imperative that it has a fun selection that feel good to shoot. Lo Wang has an arsenal of weapons at his disposal, and his trusty demon-killing sword. In it, you play as Lo Wang, former assassin and guy who kills lots of demons while making stupid (and sometimes funny) quips. ![]() Shadow Warrior 3 is a single player first person shooter, and the latest game in the prequel/revival of Shadow Warrior. And as much fun as I had with it, it’s been a mixed bag. It was a major disappointment, for sure-and one I was hoping Shadow Warrior 3 would fix. Imagine my surprise, then, that Shadow Warrior 2 did away with a focused single player campaign to instead be a Borderlands-style co-op shooter. It paved the way for games like Doom’s 2016 revival. But the 2013 remake of Shadow Warrior was a surprise to me, and not only featured great gameplay, but a surprisingly poignant story. I was never a huge fan of the Build Engine-based 90’s release of the original Shadow Warrior, a game so full of Duke Nukem style juvenile humor, even the main character’s name is a dick joke: Lo Wang. There was a retro style shooter revival in in the ‘10s, and it started before Doom 2016 with games like Shadow Warrior 2013. ![]()
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